Technical Art (Unity)
Posts tagged with Tech-Art
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Object Terrain Blending
I was inspired by this Reddit post, that we can read the terrain height map to detect the position of the object/foliage on the terrain and blend the terrain’s texture with it. Two main steps achieve the outcome: Detect the contact area between the object/foliage and the terrain. Assign the …
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Cell Fracture VFX
The main trick for this effect is the modification of the pivot point and vertex position. The first step is to break the 3D model in DCC Software. There are two options: Blender and 3dsMax. While both software are capable of breaking up the 3D model into cells, the…